AI Insights · Timothy · April 2022
Top 5 Platformer Games on Android in Austria Q1 2022
In Q1 2022, platformer games on Android in Austria showed varied performance metrics in downloads, revenue, and active users. Here’s a closer look at the top 5.
During the first quarter of 2022, the top 5 platformer games on the Android platform in Austria showcased diverse trends in downloads, revenue, and active users. The data, gathered from Sensor Tower, provides insights into the performance of these games.
Count Masters: Stickman Games by Freeplay Inc experienced a fluctuating trend in weekly downloads, starting at around 4.1K at the beginning of the quarter and peaking at approximately 5.1K during the week of January 24 before declining to about 3.0K by the end of March. Weekly active users for the game rose from 8.7K to a high of 12.5K in mid-February, ending the quarter at roughly 9.7K.
Subway Surfers from SYBO Games saw a relatively stable weekly download rate, hovering around 3.0K to 4.3K throughout the quarter. The game’s weekly revenue fluctuated, peaking at $795 in early February and dropping to $325 by late March. Active users for Subway Surfers started at 73.8K and displayed a consistent pattern, ending the quarter at approximately 80.5K.
Twerk Race 3d — Fun run game! by Freeplay Inc showed a notable spike in weekly downloads, with numbers surging from 227 in mid-January to a peak of 5.7K at the end of January. The downloads then gradually declined to about 2.4K by the end of March. Active users followed a similar pattern, rising from 225 to a peak of 10.2K in early February before ending the quarter at around 6.1K.
Money Rush from Rollic Games had a steady weekly download rate, averaging between 1.7K and 4.0K over the quarter. The game’s weekly revenue remained modest, peaking at $18 in late January. Active users for Money Rush started at 8.8K and saw a gradual decline, ending the quarter at about 5.6K.
Going Balls by Supersonic Studios LTD displayed consistent weekly downloads, ranging from approximately 1.8K to 3.2K throughout the quarter. The game’s weekly revenue peaked at $33 in early February. Weekly active users started at 20.2K and saw a dip to around 13.9K in late February, before rising again to approximately 15.3K by the end of March.
For more detailed insights and comprehensive data on app performance, visit Sensor Tower.